Round two of playing Kalemne with equipment/dragons and the like. Not too sure I'm any happier with this build than others, but I only played it once. Might give it another try, see if some of the combos might actually go off.
Wednesday, June 21, 2017
Thursday, June 8, 2017
06/07/2017 Kalemne 1 of 2
Kalemne, Disciple of Iroas deck
Core idea: Equipment synergies mixed with 5-7 cmc monsters that trigger Kalemne while providing beefy attackers and also means of either card advantage or ways to frustrate opponents. I was also aiming for a mana curve of 2 4 5 6, which is to say consistently hitting that mana rock into Kalemne. So there's no etb tapped lands that can't be played turn 1.
Core idea: Equipment synergies mixed with 5-7 cmc monsters that trigger Kalemne while providing beefy attackers and also means of either card advantage or ways to frustrate opponents. I was also aiming for a mana curve of 2 4 5 6, which is to say consistently hitting that mana rock into Kalemne. So there's no etb tapped lands that can't be played turn 1.
Tuesday, June 6, 2017
06/06/2017 Saskia 2 of 2
Saskia, the Unyielding Deck
Core idea: Land destruction mixed with Enter the battlefield triggers. I misread Saskia and thought she worked with Panharmonicon. She doesn't, but oh well, the deck still looked amusing on paper.
Core idea: Land destruction mixed with Enter the battlefield triggers. I misread Saskia and thought she worked with Panharmonicon. She doesn't, but oh well, the deck still looked amusing on paper.
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