I don't know overly too much about playing storm combo in commander, so this was more or less an attempt at doing so. I played many different revisions of the deck, but largely felt like it was always a card or two behind what it needed to go off.
Generally speaking the deck was pretty insane if people didn't know what was going on, but if they focused on it, it obviously fell apart pretty quick. I think the next time I make Mizzie I'm not going to use him (her?) as a commander and instead try to build the deck around partner commanders that allow me to run two other experience counter legends, use them to stock up counters, then plop down mizzix and go off the next turn. Not so sure who, though.
Mizzix of the Izmagnus *CMDR*
Gitaxian Probe
Ponder
Preordain
Brainstorm
Sleight of Hand
Mystical Tutor
Impulse
Curious Homunculus
Peer Through Depths
Telling Time
Augur of Bolas
Merchant Scroll
Counterspell
Thirst for Knowledge
Dream Cache
Compulse Research
Frantic Search
Repulse
Windfall
Tezzeret's Gambit
Dismiss
Turnabout
Talrand, Sky Summoner
Plea for Power
Deep Analysis
Foresee
Mystic Retrieval
Submerge
Mystic Confluence
Docent of Perfection
Metallurgic Summonings
Temporal Fissure
Mulldrifter
Ugin's Insight
Evacuation
Mind's Desire
Time Spiral
Dig Through Time
Treasure Cruise
Goblin Bushwhacker
Pyretic Ritual
Desperate Ritual
Young Pyromancer
Increasing Vengeance
Seething Song
Wheel of Fortune
Reckless Bushwhacker
Past in Flames
Empty the Warrens
Mizzix's Mastery
Bedlam Reveler
Goblin Electromancer
Epic Experiment
Electrolyze
Melek, Izzet Paragon
Firemind's Foresight
Lotus Bloom
Lotus Petal
Terrarion
Sol Ring
Wayfarer's Bauble
Prophetic Prism
Izzet Signet
Grim Monolith
Filigree Familiar
Seal of Guildpact
Command Tower
Spire of Industry
Spirebluff Canal
Wandering Fumarole
Steam Vents
Izzet Boilerworks
Shivan Reef
Sulfur Falls
Swiftwater Cliffs
Vivid Creek
14x Island
Vivid Crag
8x Mountain
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